What happened
The generator ran end to end overnight and produced the whole building: the 104 by 88 metre ring, the courtyard, four above-grade floors and the basement stabilisation unit, every room in the 26-zone program, lighting, and the prop pass. A headless rebuild takes about forty-six seconds; a live one about ninety.
The validation suite, ninety checks covering room counts, adjacency, door clearance, zone membership, and actor resolution, passes at ninety of ninety on the tagged reference.
What the pictures are
Blockout. Materials are procedural noise and show speckle up close. Furniture is boxes. Trees are blobs. The reflecting pool reads as a flat green pane, not water. Wayfinding text is mirrored from behind. All of that is written down in the project’s known-issues list, in order, with the fix for each.
What was not done
No play-in-editor walkthrough has been run yet. Performance and packaging are unmeasured. The stair flights exist but the capture never showed them.
Next target
A walkthrough with a simple character to find collision and clearance problems, then the materials pass.