Projects
Sectors of operation
Five lanes, one workshop. Each dossier carries an honest status, the latest milestone, the next target, and every field report filed against it.
Sector
Warlock Infrastructure
Warlock Infrastructure
Realistic highway infrastructure for 7 Days to Die: interchanges, bridges, river crossings, and the vehicles to drive them. Replaces the game's generic road routing with roads that behave like roads.
Latest · Gateway River Crossing V1 accepted after an in-editor drive test (6 Sep 2026).
Environment Pack
The random-world-generator tiles: gateway interchange, river crossing, diamond interchange, and the WI54 interstate standard. 150 × 150 blocks per tile, built to a written geometry standard.
Latest · Gateway River Crossing V1 (straight tile, seam v1) accepted 6 Sep 2026.
BMW M6 Gran Coupe
A drivable first-generation M6 Gran Coupe for 7 Days to Die: vanilla-first cosmetic build, a Performance Plus flagship chassis, and a native paint system with ten custom dyes.
Latest · Performance Plus flagship chassis approved and locked (31 Jul 2026). Paint system v1.0.0 built.
Smart-Fifth Tractor & Trailer
The Warlock Roadmaster 6x4 tractor and a 53-foot dry van with twin automatic landing gear and a native four-second fifth-wheel secure-and-release cycle.
Latest · Mechanical prototype v0.2.18 approved and locked (2 Aug 2026).
Sector
The Young House
Sector
Dark Choir
Sector
Baby Warlock
Sector